Content Changelog

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Year 2020

Username : Rylec On: 20-12-31 07:53 AM
QC update: Meri Bogfoot: fixed the emote loop so the rotation runs much more smooth, and added a missing emote to the rotation (flirt). Implemented greeting randomness. Meri and Timbo can now go on and dance like champs forever.

Username : Rylec On: 20-12-30 12:39 PM
QC update: Timbo Alefirst: fixed the emote loop so the rotation now runs much smoother with no pauses to match Live (one pause persist to come at intervals, but its not major thing). Added greetings and implemented randomness. Minor spelling corrections in say.

Username : Rylec On: 20-12-30 11:32 AM
QC update: Goggin Cogspring: fixed the emote loop so now all emotes trigger. Implemented greetings randomness. Minor spelling corrections in say.

Username : Rylec On: 20-12-30 11:03 AM
QC update: rewrote Galan Crestrider's script so he now behaves like he does on Live (correct voice, correct greeting randomness, opens shop and greets at the same time).

Username : Rylec On: 20-12-30 10:49 AM
QC update: minor corrections to Grakus Stonemallet's script so the greetings and emotes are more like Live (the correct randomness). Made his emote rotation slower to match the rotation speed of Live.

Username : Rylec On: 20-12-30 09:16 AM
QC update: minor corrections to Barth Mignus' script so the greetings and emotes are more like Live (the correct randomness). Changed his size from 30 to 32 to match Live.

Username : Rylec On: 20-12-30 08:48 AM
QC update: minor corrections to Maylin's script so the greetings and emotes are more like Live (the correct randomness)

Username : Rylec On: 20-12-29 10:23 AM
QC update: Oshar Grahl's animations run much smoother now and there is no cut off of the animations. This was achieved by making the script much simpler, my original script was way over thinking things.

Username : Rylec On: 20-12-29 06:19 AM
QC update: Nebble Underroot will now not start to fish again secs after you initiate conversation, and fishing_cast animation has been added for when he eventually does start fishing again.

Username : Rylec On: 20-12-29 05:50 AM
QC update: Added missing voice over to Vim

Username : Rylec On: 20-12-29 04:57 AM
QC update: Ingrid now uses emotes randomly instead of fixed (just like Live)

Username : Rylec On: 20-12-29 04:28 AM
QC update: Captain Varlos will now transport players to Frostfang Sea. Since Greater Faydark is currently unavailable (AoM clients) this option has been disabled.

Username : Rylec On: 20-12-28 08:40 AM
Final pass on QC widget and signs. Most were accurate, but a few needed small corrections (mostly signs), and a couple of signs were missing. Two signs are missing and currently it is not possible to add them as /spawn create for signs is not working.

Username : Rylec On: 20-12-28 02:47 AM
Final pass on QC objects. With access to accurate location, size, pitch, roll, etc. a final check of all QC objects have been done (approx. 70 objects). Some had already been updated by someone else and were fine, but approx. 90% of them have been moved (some only slightly and some considerably) and a few missing objects have been added (some fog_cubes in the graveyard, missing mug, missing cob webs). Most of the changes are individually probably not really noticeable, but a few changes are greater: cob webs in the tainted forest have been updated greatly and missing webs were added, the fog in the graveyard is much more like Live, and the one that means the most to me: the mugs by the sapswill villagers finally are laying on their sides (we should really have pitch and roll added to the editor ;-) ). All in all QC should look and fell considerably much closer to Live.

Username : Rylec On: 20-12-24 04:25 AM
Set spawn chance of The Guurok to 0% until we get it fixed properly

Username : Rylec On: 20-12-24 02:31 AM
Updated QC quest 'A Diplomatic Mission': Added missing quest reward. Added a missing VO and emote.

Username : Rylec On: 20-12-24 01:46 AM
Updated QC quest 'Doggone it!'. I had previously added a lot of variation to the Moraks that guarded the tree the scout was hiding in, but this had broken the script that spawns the halfling in the tree. This has now been fixed and the halfling is always present now. The name of the halfling has been changed to be more correct (a lost scout), all emotes were missing and are now added.

Username : Rylec On: 20-12-22 06:08 AM
Updated QC quest 'Ebik's Missing Parts': Added a missing VO, added a few missing emotes, changed the Quest update text a few places to match Live. This is so far the only quest in QC that works and executes exactly like Live (in every minor detail) :-)

Username : Rylec On: 20-12-22 03:01 AM
Updated QC quest 'The Source of Evil': added missing quest reward, added a missing VO, some missing emotes and added variation to the group of Sapswills in the cave (12 different formations)

Username : Rylec On: 20-12-21 01:41 AM
Updated QC quest 'Joining the Forward Ranks': Added missing quest reward items (one missing in DB), added a couple missing VO and missing emotes. This quest can be completed but the part that deals with the Lost Scouts needs a second pass as it is a bit clunky.

Username : Rylec On: 20-12-12 03:41 AM
QC Quest 'Into the Tainted Forest': added quite a bit of variation to Pile of Sticks and corrected the name of the spawn. Should again only be visible while on the correct quest step (thanks to EmemJR for original code)

Username : Rylec On: 20-12-10 05:42 AM
QC Quest 'A Presence of Evil' has been updated: a few missing voice overs and emotes added, a defiled soldier spawn type corrected and missing visual state added For more info about what is still missing for this quest: https://www.eq2emulator.net/phpBB3/viewtopic.php?f=93&t=4484&p=35280#p35280

Username : Rylec On: 20-12-05 04:25 AM
Fixed an issue in the spawn scripts for Invaders going through the right most gap in the barricades so it looks better when they engage the guards (they would run off for a bit before that looked silly and warp back when dead)

Username : neatz09 On: 20-11-22 11:57 AM
The wailing caves has doors now!

Username : Cynnar On: 20-11-22 01:34 AM
The Wailing Caves has got NPC's added in and dupes removed. Needs some tweaking here and there.

Username : Cynnar On: 20-11-21 08:44 PM
Fallen Gate is ready for scripting. Some movement has been added but still needs attention

Username : premierio015 On: 20-11-17 02:01 PM
-- Added some VoiceOvers for Blackshield assassins, also now randomly spawns as a human male or female.Still need work

Username : premierio015 On: 20-11-17 01:58 PM
-- Added quest "The Mysterious Missing Shipment(421) in The Commonlands

Username : premierio015 On: 20-11-17 01:58 PM
-- Added quest "A Friend in Need(422) in The Commonlands

Username : premierio015 On: 20-11-13 12:32 PM
-- Added missing NPC in Commonlands "Nethet"(33135), needed for quest "The Mysterious Missing Shipment"

Username : premierio015 On: 20-11-12 08:19 AM
-- Added quest "Rysty Symbol of Marr(584) can be started from rare drop in Graveyard, working for both old/new Freeport versions.

Username : premierio015 On: 20-11-11 01:52 PM
-- Added quest Bone Dust(583) in The Graveyard

Username : premierio015 On: 20-11-10 12:12 PM
-- Fixed Captain Varlos in Outpost of the Overlord allow now adventurers (evil/neutral races) travel to Freeport Combined

Username : premierio015 On: 20-11-09 02:05 PM
-- Added quest "Dirty Sneaky Rats!"(428) in Commonlands

Username : premierio015 On: 20-11-09 02:04 PM
-- Added missing NPC "Master of the Hunt"(331134) in Commonlands

Username : Rylec On: 20-10-31 08:55 AM
Corrected location, visual states and even clothing (one NPC) for approximately half the NPCs of QC

Username : Rylec On: 20-10-14 03:35 PM
The QC thread on the forum has been updated to include the latest changes. https://www.eq2emulator.net/phpBB3/viewtopic.php?f=93&t=4484&start=30

Username : Rylec On: 20-09-22 11:31 AM
QC: School of Fish (harvestable) pass complete. Variation added (approx. 850 locations). Number of spawns per region similar to Live (it varies which has been taken into account)

Username : Rylec On: 20-09-11 06:19 AM
QC: Shinies pass complete. Variation added (600+ locations added). Two separate collections have been set up (shells and feathers) that now spawns in the correct locations and correct number of shinies per location (compliant with Live)

Username : premierio015 On: 20-09-06 12:21 AM
**Racial Dark Elf Quest 1 - Done** Notice: suburbs are still a mess and need some missing spawns added, pathing, appearance edits and bunch of anims. So far ScaleYard: Traitor's End is the progressed lol

Username : premierio015 On: 20-09-06 08:01 AM
- - Added missing NPC in Commonlands, Mooshga( 331133) also now gives a quest Hyena Jerky(429)

Username : premierio015 On: 20-09-04 01:42 PM
**Racial Barbarian Questline - Done**

Username : Rylec On: 20-09-03 10:56 AM
QC: Paula Marx (Collector) now behaves much more in tune with her behavior on Live (no more gathering while walking before reaching her stop and collect visual_state added to finish her gathering process)

Username : Rylec On: 20-09-02 10:21 AM
QC: Patrolling guards now randomly change between the four races (human, barbarian, dwarf and kerra - SetSpawn model_type at spawn) and have correct shouts according to their race - consistent with Live

Username : elluwrath On: 20-09-02 07:51 PM
CL007 dervish go-betweens should be complete, haven't logged in to watch them yet. changed quite a bit from live. there are still 7 spawns, but i've given them individual paths, rather than all running on the same exact path. some perform a "relay" running back and forth between 2 camps, while others run the full distance that is seen on live.

Username : premierio015 On: 20-09-01 11:59 AM
**Racial Barbarian Quest 2 - Done**

Username : premierio015 On: 20-08-30 02:59 AM
Ok, Scale Yard: Traitors End —All NPC’s have animations now , added missing NPC’s and objects, PlayFavors. NPC’s level there now scales to a player level.

Username : Rylec On: 20-08-29 08:59 AM
Patrolling guards added to QC

Username : premierio015 On: 20-08-28 11:26 AM
**Racial Barbarian Quest 1 - Done**

Username : Rylec On: 20-08-23 01:23 PM
QC spawn movement is finally finished. See details on the forum: https://www.eq2emulator.net/phpBB3/viewtopic.php?f=93&t=4484&p=35656#p35656

Username : premierio015 On: 20-08-21 01:33 PM
**Racial Ratonga Quest 2 - Done**

Username : premierio015 On: 20-08-17 01:26 PM
**Racial Ratonga Quest 1 - Done**

Username : premierio015 On: 20-08-13 03:48 AM
** Racial Questlines Freeport started WIP**

Username : premierio015 On: 20-08-09 12:43 PM
-- Outpost of the Overlord: Tunarian Horse Sentry's has a horse mounts now instead of visual effect

Username : premierio015 On: 20-08-09 07:49 AM
-- City of Freeport : Search of the Missing (573) - Done. Categorised as a "World Event".

Username : premierio015 On: 20-08-09 01:07 PM
- - City of Freeport: About at least 50% of NPC’S have dialogues now.

Username : elluwrath On: 20-07-30 09:41 PM
CL_004 Complete, 6 associated groups of 16 spawns

Username : elluwrath On: 20-07-29 01:30 AM
CL_005 complete, 7 associated groups of 16 spawns

Username : Rylec On: 20-07-28 01:39 PM
QC: 25 'A Morak Mangler' with movement added to EMU (in 5 associated groups of 5 spawns)

Username : Rylec On: 20-07-27 11:21 PM
QC: Final movement patterns collected. Ready to set up the last area of QC, and all movement will be finished.

Username : Rylec On: 20-07-25 12:07 AM
QC: 35 'A Morak Mangler' patterns collected from Live

Username : Rylec On: 20-07-25 07:57 AM
QC: 17 'A Fallen...' undead patterns collected from Live

Username : premierio015 On: 20-07-22 11:57 AM
Hi, Billy Mays here! Wraithguards now have their mounts after special polish product. Check the result! BEFORE:

Username : premierio015 On: 20-07-19 04:20 AM
-- CITY OF FREEPORT WORK: All City Guards Faction has been set to "The Freeport Militia(102)" as intended. All City Guards now plays dialogues as intended.

Username : premierio015 On: 20-07-10 11:17 AM
-- North Freeport/City of Freeport Vibia's Wailing Cave Ingredients(572) - Done. Quest is leading players to the Wailing Caves.

Username : premierio015 On: 20-06-19 02:58 PM
-- Vermin's Snye(200) WIP(21/30) Puzzle Pieces(570) - Done, Big Pests - Done.

Username : premierio015 On: 20-06-15 02:36 PM
The Serpent Sewer Quests - WIP, Data has been collected

Username : Rylec On: 20-06-14 10:46 AM
Another QC update. Details can be found on the forum: https://www.eq2emulator.net/phpBB3/viewtopic.php?f=93&t=4484&p=35638#p35638

Username : premierio015 On: 20-06-04 09:11 AM
-- Its time for a Language Quest! "Bark Like a Gnoll(563)" - Done, for more entertaining way to learn Gnollish. Note: Still have to adjust it to Every Gnoll Lootdrops later.

Username : premierio015 On: 20-06-03 03:53 PM
-- Vermin's Snye(200) WIP(19/30) Zombie Pincushion(559) - Done, Coin of an Adept(560) - Done, Bloodsaber Brew(557) - Done, Outlaw Specialists(558) - Done, Ravenous Cube(562) - Done, Tomb’s Guard Chair(561) - Done, Little Pests(565) - Done, Population Control(564) - Done

Username : premierio015 On: 20-05-29 03:06 AM
**Work on Racial Questlines, Qeynos and Freeport Main Questines and Class Questlines has been skipped for a moment, due to "Scale to Level" not done yet.**

Username : premierio015 On: 20-05-25 03:13 PM
-- Event for final Outpost of the Overlord quest "The Final Assault(367)" in The Circle of Elders(348) is working now and quest can be completed as intended.

Username : premierio015 On: 20-05-24 07:52 AM
-- The Bloodsaber Questline(Qeynos:Elddar Grove) first two quests from questline Journal of Elkare(554) and Recovery of the Bloodsaber Plans(555) - Done

Username : premierio015 On: 20-05-21 12:46 PM
-- The Sprawl Questline has been returned and linked back to DB

Username : premierio015 On: 20-05-19 11:28 AM
-- Outpost of the Overlord(278) Checking on Charles - Done

Username : premierio015 On: 20-05-19 08:34 AM
-- Outpost of the Overlord(278) The Tunarian Plot - Done

Username : premierio015 On: 20-05-18 02:36 PM
-- Outpost of the Overlord(278) In the Name of the Honor - Done

Username : premierio015 On: 20-05-17 10:10 AM
-- Vermin's Snye(200) WIP (8/30) Serving the Prime Healer - Done, Rats? What Rats? - Done

Username : premierio015 On: 20-05-16 12:38 PM
-- Vermin’s Snye(200) WIP (6/30) Deadeye - Done, Ruins of Varsoon: Investigaion of The Mausoleum - Done, Ruins of Varsoon: Revealing the Entrance - Done

Username : EmemJR On: 20-05-07 06:21 AM
Quests/Oakmyst/glowmyst_juice.lua NPC ID's updated

Username : premierio015 On: 20-05-07 04:07 AM
-- Vermin’s Snye(200) - WIP (3/30) The Bloodsaber Raid - Done, A Strange Delivery - Done

Username : premierio015 On: 20-05-03 03:24 AM
-- Vermin's Snye(200) - WIP (1/30) - Calcified Bone of the Tortured - Done

Username : Rylec On: 20-04-28 11:40 AM
Queens Colony: Area with the barricade got a spring clean. Details are on the forum


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